Poise is what makes enemies stagger. Pick a goal below and see which weapon does it best. Every number is read straight from your game files.
| Weapon | Class | Upgrade | Base poise | Highest hit | Highest hit is | Its startup | Best per frame | Best per frame is | R1 startup | Best R1 chain combo (within limit) |
|---|
| Boss | Poise | Recovery rate | HP (base) | Row IDs |
|---|
Each player attack in the game data has two poise fields: a flat amount and a percentage multiplier. Each weapon has a base poise value. The table uses:
poise damage = flat + weapon base poise × multiplier ÷ 100
Most player attacks have a flat amount of 0, so the multiplier does the work. Upgrade level does not change base poise in this game version (every upgrade row has the same poise rate).
Move groups on the Weapons tab come from each attack's behavior ID. The ranges are a best-effort grouping and the raw ID is always shown, so check it against the move you care about.
Frame speeds come from the player animation timing files (TAE) for each weapon class. Each attack's hit window is matched to the move by its behavior ID. Frames are 30 per second. Two weapons have no timing data, and attacks tied to a particular weapon's own animations may show n/a.
Power stance attacks are the dual-wield move IDs in the 600 and 700 ranges. They are listed by ID because I could not confirm which button each one belongs to. DLC means the weapon or boss appears in the Shadow of the Erdtree text files.
Weapons that the community name lists do not know yet (Idus Sword, Reed Great Katana and a few others) come from the Tarnished Edition changes in your install and are treated as base game.
Two hits. Idus Sword's one-handed R2 has a second entry in the game files for the same move, so its two hits are added together (5.5 plus 22). Other weapons have similar entries that I have not confirmed, so they are not combined.
Source: regulation.bin from your install. Names from the community Paramdex. Tables read: EquipParamWeapon, ReinforceParamWeapon, BehaviorParam_PC, AtkParam_Pc, Bullet, EquipParamGem, NpcParam.